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AI Insights · Timothy · July 2022

Top 5 Ultracasual Games Performance in South Africa Q2 2022

Discover the performance trends of the top 5 ultracasual games on a unified platform in South Africa during Q2 2022. Data provided by Sensor Tower.

Top 5 Ultracasual Games Performance in South Africa Q2 2022

During Q2 2022, the top 5 ultracasual games in South Africa exhibited diverse performance trends in terms of weekly downloads, weekly revenue, and weekly active users. This analysis is based on data from Sensor Tower, offering insights into the popularity and engagement of these games.

Fill The Fridge! from Rollic Games experienced a steady increase in weekly active users, peaking at approximately 35.7K in the final week of June. Weekly downloads showed a fluctuating trend, reaching 12.7K in the same week. Revenue for the game was modest, with a peak of $134 in mid-April before gradually declining to around $91 by the end of the quarter.

DIY Joystick by Crazy Labs saw a significant increase in weekly downloads early in the quarter, peaking at 19.7K in late April. However, downloads decreased to around 7.6K by the end of June. Active users mirrored this trend, reaching a high of 25.7K in late April and then stabilizing around 13.1K in the final week of June.

Frozen Honey ASMR, another title from Crazy Labs, had relatively stable weekly downloads, ranging from 3.9K to 7.2K throughout the quarter. Active users followed a similar pattern, peaking at around 14.1K in mid-June. Despite consistent engagement, the game did not generate any revenue during this period.

Sponge Art by AI Games FZ showed varied performance in weekly downloads, with a peak of 11K in early May but dropping to around 1.4K by the end of June. Active users peaked at 21.2K in early May and gradually declined to around 12.2K in the final week of June. Revenue for the game was minimal, with only a few dollars earned early in the quarter and none in the later weeks.

Cake Art 3D from FUNZILLA VIET NAM COMPANY LIMITED had a steady increase in weekly downloads, peaking at 7.8K in late May. Active users also saw a rise, reaching approximately 22.9K in late May before stabilizing around 16.7K by the end of June. The game did not generate any revenue during the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022